Life-simulation games aren’t a new thing. For years we’ve had games like The Sims and Animal Crossing, and heck, there’s even The Game of Life for those who have played that through until the end. What’s to say that Tomodachi Life isn’t just another ho-hum life simulation game only with Miis? That’s what I set out to discover, so join me and some other Miis as we share an apartment on an island in Tomodachi Life. Sounds like the start to a brand new sitcom, doesn’t it?
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Simply put, Tomodachi Life is a life-simulation game, but not quite like The Sims. You create your cast of Miis either from scratch, taking pictures of people, or importing them from the Mii Maker on the 3DS, and you all live in the same apartment on the same island (which you name by the way). When creating your Miis you can also give them personalities by altering certain traits such as how they act and talk which helps determine how they interact with other Miis. From there it’s simply checking in on your residents from time to time to see what’s going on and just basically keeping tabs on them. You might notice that they’re mad or having some sort of issue, maybe they want to play a game, or quite possibly even just get to know one of their neighbors better.
And 3DS had games like Tomodachi life. Which was my personal favorite out of them. On the switch Miis are just used for profile pictures and that’s it. The only game that actually uses them are Smash bros ultimate and Mario kart 8 Deluxe. So I was wondering. What if we had a new Tomodachi life?
The main goal of the game is to help keep the residents happy. This is mainly done through helping them solve some sort of issue notated by a thought bubble with some squiggly lines in it. Issues can range anywhere from being hungry to wanting a new look for themselves to even wanting to have a relationship with another resident. As you solve their issues and help them maintain their happiness you earn money to spend on food and other items for your residents, plus that resident’s happiness meter increases. After it fills up they gain a level and you can give them a free item which can range from a new look for their apartment, a new song to sing at the concert hall, a random item they can carry around and use, or even a new phrase to say depending on their mood.
One thing you’ll notice a little ways into the game is that if you only have one person on the island, there’s not much to do. Besides, one person can get lonely by himself, so you make him a friend, perhaps one of the opposite gender in the hopes of starting a relationship (more on that in a bit). Now all of a sudden more options appear on your map and are introduced in detail by a news flash (by the way, apparently every Mii on the island works at the news station for some reason). These places include stores to buy new clothes, a park, an amusement park, a coffee shop, and more. However, each place has a requirement for unlocking it such as a certain number and/or gender of Miis on the island or solving a certain number of problems.
When it comes to relationships, you may go to check on the apartment and notice that one resident has a heart over their head. This indicates that they like someone enough to ask them out. After giving them advice on how best to go about it (be romantic, cute, sing a song, etc.) and where to meet them, the two Miis will meet, one will ask the other out, and the other will either accept or reject. Upon a rejection the Mii who initiated the exchange will begin to feel depressed, but if the other resident accepts then they’ll be in a relationship and could even get married. Unfortunately, while I have two of my residents in a relationship, they haven’t gotten married yet as of the time of this review. I know that babies will come into the picture, but I haven’t had the chance to experience that as of yet.
That’s basically the gist of the game; you make Miis and see what all they do. While you can give them stuff like new clothes, furniture sets for their apartment, and food, as well as do some basic interactions with them and solve their issues, you have no direct control over their actions. I’ll get to that in a few moments as we get into what I like about Tomodachi Life and what bothered me about it.
What Bothered Me:
There are a few small things that bother me about Tomodachi Life but they can all be summed up by something I just stated above: you really have no direct control over the actions of the island residents. Sure you can give them things like food and new clothes and influence their decisions a bit (such as should they talk to another resident to attempt a friendship/relationship), in terms of making decisions for them, you have no control over that. In a way this makes sense as you are basically a character yourself. You’re the overseer of the island and its residents, so in that sense you really have no control over their actions. This is both a good thing and a bad thing.
Using HLE, it would appear that the voice skip happens at the exact same amount of time after an islander starts speaking, no matter the speed of their speaking, if they finish what they're saying before the amount of time, they can say full sentences.The only situations in which they DON'T cut out, is when their speech is being timed to something, such as the rap battles or the songs you can make. Tomodachi life emulator. I think the issue may be to do with this timing problem.Perhaps the emulator isn't sure what to do when there is no specified time for the audio to stop playing, as Tomodachi life's sounds for voices are very variable.Sorry if this isn't helpful, I've just been trying to figure this out for a week or two and thought it may be useful to post what I've theorized so far.
Take relationships for example. As stated earlier you can give them advice on asking the other person out, but after that it’s pretty much up to chance as to if the other person accepts or rejects. To give an example of that from my island, one of my female residents asked out a male resident. They’re best friends in the game and the female is the most desired female on the island (yes, the game somehow ranks that)…and yet she got rejected. Now the female is kind of depressed and her happiness meter has been temporarily replaced with a sadness meter. I can give her stuff to try to make her happy again, but I can’t do anything about trying to get them together as a couple. From the game’s perspective as I mentioned earlier it makes sense, but I still wish there was more control over it, such as talking to the male and convince him to give her a chance.
Tomodachi Life Asking Out Of Life
Outside of that, there doesn’t seem to be much to the game. Several areas do have scheduled events such as a rap battle that ought to be interesting to witness, and the amusement park has an RPG-style mini-game to play, but it’s not that great. It’s essentially a Dragon Warrior-style game that puts you in fights with food enemies before a final showdown with a rogue pot roast (sounds like Burger Time on steroids). You only have two options though: attack and heal. It basically just comes down to hitting attack over and over again and occasionally healing. Other than these events (which may include selling items not found in stores) you can catch up on the residents chatting in a coffee shop or just lying in the park, but again you really don’t have any control over who does what, when, and where.
What I Liked:
That said though, there is still some fun to be had here. Tomodachi Life is definitely more interactive than games like The Sims. I remember with The Sims I could get things going and then leave for a while to go do stuff, come back a couple of hours later and I’d likely not miss much aside from maybe getting killed by a swarm of bees, but the required interaction to progress the game wasn’t needed all the time. With Tomodachi Life there is a lot of interaction you can do, even if you can’t directly control the actions of the residents. It’s also not as easy as solving a problem for everyone and you’re done for the day. You can put down the game for a few minutes and come back to two more issues to fix…from the same residents you just helped. While fixing the issues can get monotonous after a while, it is interesting to see how some things work out.
I also like the digitized speech…for the most part. Whenever you create a Mii you can hear how the Mii’s name is spoken in the game and can even change how it’s pronounced if it doesn’t sound right. For instance, when I imported my Mii the game kept pronouncing my last name as “Ar-key” (the – is to better understand how the game pronounces my name). However, after going into the editor and changing the pronunciation to “Ar chee”, it now says my name correctly. You basically just put each syllable as its own word and it should sound just how you want it to.
There is one part though where the speech can get iffy…and surprisingly it’s not the singing (yes, the Miis can actually sing those songs you teach them…AND you can change the lyrics). It can get kind of grating when listening to the Miis talk and the way they say something isn’t quite how you pictured. It’s hard to explain without hearing it in person, but believe me when I say that sometimes the Miis say something in a way you wouldn’t think it would sound. Nothing bad or anything, but just weird. You can also hear the speech kind of blur at times, but it’s nothing major.
Final Thoughts:
Tomodachi Life isn’t a bad game by any means, but it’s not for everyone. Fans of other life-simulation games would be more likely to enjoy this game, but that doesn’t mean that others won’t. It can be fun to check in on your residents, solve their problems, keep them happy, and see where life takes them, but unless you have a near full apartment of over twenty residents it can get monotonous kind of quickly. That said I do enjoy the game and will go back to it now and then, especially to unlock the other areas on the map (what I have left are mainly wedding and streetpass related). There are streepass and spotpass options, the former allowing you to send items and residents to other islands and to get imported items to your island as well as visitors from other islands. Sadly I didn’t get the chance to check this out, but maybe in a couple of months after I go to GenCon I can do a write-up if I get some visitors and explain how that went. I’m also hoping to provide an update on my thoughts about how weddings and babies impact the game once they happen. With that said, Tomodachi Life may not be for everyone, but it can be enjoyable in short bursts.
http://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/TomodachiLife
Sep 08, 2014 Sending kids on adventures is a great way of communicating with other Tomodachi Life users whilst also keeping your Island population low. Remember to check out the new 'Kid Info' section in the town hall, which becomes unlocked once your child Mii has grown up. Every kid gets a special book which is worth looking at every now and again! Child Info is unlocked once the baby mii becomes an actual playable mii, which means either they become old enough to travel or move into the apartments. Its that way because the child info itself is just like the mii list info. You don't get much info at the baby stage, so the final growth stage is when the information is unlocked. How to Delete a Mii on Tomodachi Life. Perhaps you have reached the 100 Miis limit on your island, or perhaps you have simply created a Mii you don't like. Whatever your reason, deleting Miis on Tomodachi Life is a simple process. For Tomodachi Life on the 3DS, a GameFAQs Q&A question titled 'How long does it take for kid miis to grow up?' The Kid-o-matic is a gift that can be given to an adult Mii to turn them into a kid. It is exclusive to Tomodachi Life. It is the opposite of the Age-o-matic. Upon giving a Mii the Kid-o-matic, it will say, 'Please turn me into a kid again.' A cutscene will play where the Mii says, 'This should. Tomodachi life baby mini games.
Jun 06, 2014 Verdict. Tomodachi Life offers a great kind of humor: it’s just fun to laugh at yourself and your friends in absurd situations. Nintendo gets a lot out of mileage out of this Sims-like concept. Jun 06, 2014 For the first time ever, Mii characters behave based on the personality traits you select in Tomodachi LIfe, playing out the drama you set in motion. A celebrity might fall in love with your math teacher. Your mom might jump on stage to belt out heavy metal songs. Tomodachi life ign. Jun 06, 2014 Tomodachi Life is a certainly a unique take on the life sim genre, but is it actually any fun? Or is it a bore wrapped in weird situations? Find out in our in-depth review!. Follow GameXplain on. Jun 06, 2014 About Genre Simulation Rating Rated 'E ' for Comic Mischief, Mild Fantasy ViolenceSummary For the first time ever, Mii characters behave based.
Tomodachi Life Asking Out Of Business
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Tomodachi Life Asking Outside
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Tomodachi Life Asking Out Quotes
- Some of the more WTF dreams can fall into this:
- The 'Mirror' dream is pretty unsettling, especially the variation where the Mii is looking in a mirror when suddenly another Mii in the background of the mirror reflection slides up from the ground. The Mii looks behind them to see no one and starts shivering with fear, then look back around and the Mii has suddenly shown up in front of them waving, which scares the crap out of them. It's a scene that wouldn't at all be out of place in a slasher film.
- The 'Ritual' dream is quite eerie due to how the Miis are shown worshipping an item:
'All hail the [name of food or treasure]!'note- The 'Drive' dream comes off as unsettling somehow, and is somewhere near Nothing Is Scarier. The entire dream consists of two Miis driving down a winding, wooded road in the middle of the night while the dreaming Mii sits on the dashboard as a bobblehead. The driving Mii will randomly slam on the brakes and begin asking the passenger strange questions and saying weird things. Luckily, they mostly just ask everyday things, such as where the next supermarket is, or whether they can stop for a food break.
- When waking up from a dream, sometimes instead of commenting on it afterwards, the Mii will perform an eerily-slow Aside Glance at the camera without saying a word, then immediately head back to sleep. Super creepy.
- The unoccupied apartments, which are solid white unlit rooms. Nothing happens in them, but the complete lack of activity just makes them look very spooky. Furthermore, a similar type of room can actually be bought. It's just an empty white void. In fact, it's one of the cheapest rooms in the entire game at only $20. Finally, unlike the Humble and Jail interiors, some Miis will actually react positively to being given this.
- A Mii's desperate plea of 'I need to eat something! ANYTHING!' can trigger this in those who are afraid of starvation, or just worried that they're neglecting that Mii.
- A Mii's reaction upon eating the food they hate the most: They will suddenly turn gray and look terrified as a Scare Chord plays and they melt into the ground. It's the most scary when you feed a Mii this for the first time.
- When erasing a Mii, instead of the usual sad departure that a lot of other games do, the message will say, '(Mii's name) seems to have moved away somewhere..' Once this happens, it gets worse. Did you lock the news that Mii you deleted reported? If you rewatch it, another Mii has now taken their place. Do their best friend or partner/spouse care? Not in the slightest. If you deleted a couple's child, you can still watch their version of the credits, but if you instead delete a traveling Mii's parent, their name is gone and replaced with Unknown. The Mii's almost completely unpersoned.
- Deleting your save data makes your look-alike Mii shrink down to nothingness while remembering their times with you.
- The 'Stretchy-Face Challenge' news report, pictured above. It involves a Mii's face becoming disturbingly wide, and it goes deep enough into Uncanny Valley that it becomes somewhat creepy.
- If you visit a married Mii while they're in their house, they'll turn to look at you with a shocked expression. If you do this while they're playing peekaboo with their baby, their head will continue shaking back and forth as they do, making them look a bit like victims of a demonic possession.
- It is possible for a Traveler Mii you sent out to be erased, either because the owner of the island they are on chose to delete their game data or turn off StreetPass (physical copies), the island's corresponding game copy got lost, stolen, or damaged (digital copies), or the SD card and/or associated 3DS got lost. And unless the island owner is someone you know or somehow manages to get in contact with you, you will never know it happened.
- The low and brooding ticking that takes place when a Mii is trying to work things out with their partner as they are staring at each other in silence in a dark room. If they fail, both Miis will fall to the ground, grabbing and shaking their heads while the clock chimes ominously.
- The first time the player comes in on a Mii after a particularly nasty fight can be unsettling. The music gets very aggressive, the Mii attains a Battle Aura and will refuse to listen to reason.
- In the case of a huge fight, if the fighting Miis refuse to make up, they keep throwing things at each other at a fast speed as the heavy metal music instantly resumes, while the third Mii who intervened stares very disappointed and ducks for cover.
- The angry Death Glare that fighting Miis use when staring down each other in close-up during the 'try to stop a huge fight' cutscenes can be rather creepy and unsettling, complete with a dramatic sting to match.
- A Mii receiving a Mysterious Letter telling them to go up to the roof is a complete Big-Lipped Alligator Moment, and what the senders says is completely random. Some of the things the sender can say sound bizarrely sinister:'Please go back to your apartment, and don't look back.''You're the only one who doesn't know what's going on.''Shh! They're watching us from the sky. Let's abort this meeting for now.''I will wait for you. Forever..''What happens to us if the save data gets erased..?'
- It leans more towards Paranoia Fuel, but seeing a friendship icon on the apartment of a Mii that has a low relationship status with their sweetheart/spouse can count as this, because there's a high chance that the Mii may want to break up with their sweetheart/spouse. If you suspect that this is happening, save your game and see what they want and, if they do want to break up, have them work things out. If things go downhill, reset the game and reboot it and then just repeat the process until they decide to try their relationship again.